Knock Spells for Different Classes in Dungeons and Dragons 5th Edition

(Yes, some classes have access to more than one of these. Just go with it.)

Wizard’s Knock Spell: Knock (Available at Level 3) - Open the door or chest with arcane magic.

Rogue’s Knock Spell: Thieves’ Tools (Available at Level 1) - No simple lock will keep you out.

Artificer’s Knock Spell: Tinker’s Tools (Available at Level 1) - Take the lock apart and remove the hinges from the door.

Cleric’s Knock Spell: Thaumaturgy (Available at Level 1) - You instantly cause an unlocked door or window to open, regardless of whether it’s stuck or there’s something behind it.

Druid's Knock Spell: Mold Earth (Available at Level 1) - Dig a tunnel underneath the door.

Fighter’s Knock Spell: Fists (Available at Level 1) - Just knock the door down.

Barbarian’s Knock Spell: Rage (Available at Level 1) - Shatter the door in its frame.

Ranger’s Knock Spell: Conjure Animals (Available at Level 9) - Summon a rhinoceros to smash through the door.

Paladin’s Knock Spell: Indomitable Moral Rectitude (Available at Level 2) - Order the occupants to open the door or you will Divine Smite them.

Monk’s Knock Spell: Timeless Body (Available at Level 15) - Wait until the door crumbles to dust.

Sorcerer’s Knock Spell: Enlarge/Reduce (Available at Level 3) - With so few spells known you can use this versatile spell to shrink the door in its frame as well as change the size of enemies and allies.

Warlock’s Knock Spell: Misty Step (Available at Level 3) - Look through the keyhole, then just teleport past the door.

Bard’s Knock Spell: Knock Knock (Available at Level 1) - Knock on the door and wait for the occupants to open it and see who’s there.

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