Knock Spells for Different Classes in Dungeons and Dragons 5th Edition
(Yes, some classes have access to more than one of these. Just go with it.) Wizard’s Knock Spell: Knock (Available at Level 3) - Open the door or chest with arcane magic. Rogue’s Knock Spell: Thieves’ Tools (Available at Level 1) - No simple lock will keep you out. Artificer’s Knock Spell: Tinker’s Tools (Available at Level 1) - Take the lock apart and remove the hinges from the door. Cleric’s Knock Spell: Thaumaturgy (Available at Level 1) - You instantly cause an unlocked door or window to open, regardless of whether it’s stuck or there’s something behind it. Druid's Knock Spell: Mold Earth (Available at Level 1) - Dig a tunnel underneath the door. Fighter’s Knock Spell: Fists (Available at Level 1) - Just knock the door down. Barbarian’s Knock Spell: Rage (Available at Level 1) - Shatter the door in its frame. Ranger’s Knock Spell: Conjure Animals (Available at Level 9) - Summon a rhinoceros to smash through the door. Paladin’s Knock Spell: Indomitable Moral Rectitude (Available...