Played a round of MFZ with the kids last night. 2 frames and one station each, plus a neutral station in the middle of the map. Some thoughts: 1. I tried out some alternate rules for Really Big Mechs(TM). It was my son’s suggestion. I doubled the number of dice I rolled - 4 white dice, 4 red d6 and 2 red d8 for double attack systems, stuff like that. It still had a total of four systems, but every time it took a hit it lost twice as many dice. Even with 6s and 8s across the board my monstrous frame went down within one round, mostly because it’s such a big and scary target and all three of my kids were targeting it. The fact that you have a ceiling on dice rolls means that even if you are more likely to get a 6 on defense, it isn’t enough to stop a high spot/high attack combo. Interestingly, half the damage my big Mech took was from an attack on another frame that was in cover behind it. I’m suddenly more interested in taking double defense systems than I was before. 2. One way to...
My kids and I played through a few small fights over the past few weeks as we’ve learned to play MFZ. I think of them as “micro-skirmishes.” They’re quick and dirty fights that are short enough that my second son (who has a condition that makes it hard to focus) can understand and pay attention long enough to play a round or two. For these skirmishes, it’s usually one on one but sometimes with a third player, and we’re starting with 2-5 frames and 1-2 stations each, 0-3 SSRs, and a DDC at 5. (I’ve also had a four-way skirmish with all three of my kids. It only lasted one round before two of them started protesting that it wasn’t fair for reasons they couldn’t explain. The final score was practically a four-way tie at around 28 points each.) I recently had a quick micro-skirmish with my son, letting him use the new Legos he got at Legoland and letting me get some use out of my new Gundam Converge #21 set. Team Lineups Me - Defender, 35 points Red Soldier (2w2rd1b1y1g) Black H...
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