ASN-21 Assassin



 Sarna.net 
has an entertaining new feature called Bad Mechs. Their first victim: the ASN-21 Assassin.

I admit that this is not one of my favorite medium mechs. This 40-tonner really is significantly worse than a lot of light mechs. Yes, it’s faster and more heavily armed than a Wasp or Stinger, but that’s not saying much. Much smaller mechs such as the Commando out-gun it. The Jenner has almost as much armor, as much speed, and more firepower. A Valkyrie or Panther has more armor and is much more powerful at long range. But I have a certain affection for underdog mechs, and the Assassin is definitely an underdog. If you can win a battle while piloting an Assassin, you’re doing well.

In Mobile Frame Zero terms, I think the Assassin has a chance to redeem itself.

ASN-21 Assassin: Weight: Medium (40 Tons), Speed: Fast, Armor: Light, Laser Cannon, Antenna, Jump Jets, Missile Rack (2RD/1Y/1G/2W/1Rd8S). Against clan or advanced technology: [2RD/1G/2W/1Rd8S]

I decided to just combine the short-range and long-range missiles into one SSR for “Missile Rack.” The Laser Cannon would be most straightforward to build in MFZ. Alternatively, use Missile Racks as a 1RA/1RD weapon system in place of the Laser Cannon and don’t include the SSR. (1RA/1RD/1Y/1G/2W, [1RA/1RD/1G/2W])

ASN-101: The small lasers on the -101 are basically so small that I’d use the white dice for hand-to-hand to represent them. I’d leave the MFZ loadout the same.

ASN-23: Long Range Missile System, Antenna, Jump Jets (2RA/1Y/1G/2W). Advanced Tech

The ASN-23 no longer has short range missiles and upgrades the laser to a pulse laser. For MFZ it’s similar to the others, but I’d probably drop the pulse laser to point-blank fire with white dice and consider using a dedicated artillery system for the LRM + Artemis IV system.

An ASN-21 Assassin standing over the rubble of its defeated foes. (Not shown: the Atlas that actually destroyed the enemy.)

(The carrot is my children’s idea. I don’t understand it.)

ETA: A further thought is to say the non-missile weapons are all point-blank (i.e. hand-to-hand) and use the extra green d8 combined with the movement system for the higher speed.

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