Posts

D&D 5e - Icewind Dale: Rime of the Frostmaiden

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 I recently joined a new D&D 5e campaign. It looks like it’s going to be a ton of fun. I made a druid that set a polar bear loose on a group of goblins. Good times. The MeetUp.com announcement https://www.meetup.com/wasatch-rpgamers/events/289237936/ The campaign Facebook page https://m.facebook.com/groups/1561088737668003/ I’m going to post a few things on this blog just for fun. This is not official content, it’s just character backstory I’ve come up with.

Bad Mechs - Charger

 Sarna.net has their Bad Mechs feature for the Charger. Go check it out.

Thanksgiving

 For the Americans out there, Happy Thanksgiving! Of course, holidays by this name are celebrated on different dates in other countries (states in political science terms). In Canada, Thanksgiving is celebrated the second Monday in October. Grenada, Saint Lucia, and Liberia celebrate Thanksgiving on various days this time of year. There are festival holidays with similar names in Germany and Japan. There is a harvest festival in the United Kingdom during Autumn, and I understand that some people in the United Kingdom celebrate what they call Thanksgiving on July 4 . Other places throughout the world celebrate it differently. Regardless of where you are and what you celebrate, I hope you have many reasons to give thanks.

Pilot Experience Part 2

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 A less complicated and more straightforward way to model pilot inexperience is to just say that the less experienced pilot just doesn’t have the ability to use all the systems or avoid enemy fire as well as an experienced pilot. Just remove a system to model that. For example, let’s say that a green pilot is supposedly piloting a frame with a Soldier loadout (2RD/1B/1Y/1G/2W). However, since they’re inexperienced, they don’t have a spotting (Yellow) system. The reason the inexperienced frame pilot doesn’t have a spotting system is that he or she doesn’t know how to use a system to spot enemy frames as effectively while doing too many other things such as attacking an enemy frame and moving their own frame. On top of that, the less experienced pilot isn’t as good at keeping the frame out of trouble under fire, so they can’t take as many hits. Basically, I’m using my existing house rules for inner Sphere pilots against advanced or Clan tech to instead model pilot inexperience. A les...

Pilot Experience

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 One thing that was interesting about Battletech was the idea that pilots could improve their abilities to pilot a vehicle or make weapon attacks. (I’m not sure it’s a good rule, but it was interesting.) So how can we model this in Mobile Frame Zero: Rapid Attack? At the beginning of each clash/skirmish/battle, identify the pilot of each frame on your side by name. Determine their experience level. During each conflict, a pilot whose frame is destroyed may die. You have to decide whether a pilot automatically dies when their frame is destroyed or if they can somehow eject to escape. I suggest giving them a 3 in 6 or 4 in 6 chance to survive, but that chance may vary or even be zero depending on environment conditions. All players must agree to change the chance of surviving ejection before the game begins. Now for the difference between experienced and inexperienced pilots. One option is the Ace Pilot rules as adapted for Rapid Attack from pages 22-23 and 41 of  Intercept Orbi...

Salvage and Repairs

 One reason I like frankenmechs  is the same reason I liked the original Battletech setting: it’s like lots of the Mechs are built, or at least reassembled, in a repair shop. Your Mech has been in your family for three or more generations, and it can’t easily be replaced. If it gets beat up, you take it in and repair it as much as you can or you just fight with a broken Mech. Technicians are worth more than tanks, and nobody has any idea how some advanced machines like jumpships work. This was emphasized in the early Gray Death Legion novels. Mechwarriors always doubled as technicians, and when their base was captured, the worst part was that they couldn’t repair their Mechs. It was also front and center in the early scenario packs, where you had Mechs with permanent damage that couldn’t be repaired for lack of parts or permanent structural damage. One very cool take on it was the novel Double Blind, where Avanti’s Angels made a point to always collect what battlefield salvage...

QKD-4G Quickdraw

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  To celebrate sarna.net’s latest Bad Mechs feature, here’s my assessment of the Quickdraw . Let’s see if it fares any better in Mobile Frame Zero. The Quickdraw was designed to replace the Rifleman , but frankly is does a poor job of it. The Rifleman was designed as an anti-aircraft Mech but is also used for fire support. It has considerable firepower and great medium- to long-range damage-dealing potential, but also has paper-thin armor, has average speed for a heavy Mech (which is to say it’s slow), and tends to overheat. The designers of the Quickdraw wanted a much more versatile Mech and focused on fixing the Rifleman’s weaknesses, but this was at the expense of the Rifleman’s strengths. The 60-ton Quickdraw has SLIGHTLY more armor than the Rifleman and is 33 percent faster. It also uses jump jets for added mobility. Just these features took up half the weight of the Mech, however, and that’s not including other essentials like a cockpit, gyro, and internal structure. As a re...